Learn 2D and 3D digital art in Unity. Create and edit resources, design scenes, animate, illuminate, and render. Develop your skills with practical projects in a professional environment and create virtual content for video games with aesthetics and functionality.
About This Course
Unity is one of the most used development engines today within the video game industry, a sector that generates more income than music and cinema combined. The term “game engine” refers to software that contains a set of programming routines that allow the design, creation, and operation of an interactive environment, that is, a video game.
In this course, taught in an online format, you will learn the fundamentals of 2D and 3D digital art within Unity to create and manipulate artistic resources, design scenes, create animations, configure lighting, cameras, and renderings.
Throughout the course, you will use the Unity Editor to develop various projects that will help you acquire the knowledge and skills necessary to create your own 2D and 3D art for video games.
Who is it aimed at?
This course is aimed at those who want to enter the world of 2D and 3D digital art for video games through the Unity Editor software. Despite this, it would be advisable for the student to have some basic notions of graphic design and the Unity engine.
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Duration
60h (Online)
Objectives
Once the course is over, the student will have acquired the following knowledge and skills:
- Import and manipulate 3D and 2D Assets.
- Modify Assets using the Inspector.
- Use Sprite Editor, Tilemaps, and User Interface elements.
- Control animations.
- Optimize graphic resources.
- Control animations.
- Create and manipulate 2D and 3D Assets using ProBuilder.
- Generate land.
- Create and edit materials.
- Identify the characteristics of advanced lighting.
- Create, modify, and optimize post-processing effects.
- Use multiple cameras.
- Determine the most appropriate rendering between URP and HDRP.
Program
- Module 1: Architecture of a basic project.
- Import of 3D Assets, Textures, and Materials.
- Creation and editing of Sprites and Sprites Sheets.
- Manipulation of 3D Objects in Unity.
- Module 2: Architecture of an advanced project.
- Anatomy and manipulation of Maya 3D; concepts of vertices and polygons.
- Using the ProBuilder package.
- 3D and 2D Animation System.
- Use of prefabs.
- Module 3: Level design.
- Prototyping of levels.
- Modeling with ProBuilder.
- Land Generation.
- Module 4: Real-time graphics.
- Universal Render Pipeline.
- High Definition Render Pipeline.
- Lighting and Rendering.
- Camera configuration.
- Occlusion Map, Occlusion Culling.
- Materials and Shaders.